670 572 // Server coordinates on the targetmap
0       // server info window orientation on the map (0 = left, 1 = right)
0       // AI Controlled server? 1=YES, 0=NO
0       // Initially visible?
4       // Initial integrity level
16      // Firewall level
2       // CPU level
1       // Voiceprint password enabled?
0       // Retina scan password?
0       // Encryption key?
0       // Money
3 0 
Fire alarm test
1 0 
Security breach test
3 0 
Flood alarm test

// Each server can have 3 switches (see the above 6 lines).
switchType switchState
Description

switchState: 0 = OFF / 1 = ON
switchType:

SWITCH_NONE             0
SWITCH_NORMAL           1
SWITCH_CAMERA           2       // Turns on and off the surveilance camera
SWITCH_TRAP_1           3       // This is a "trap" switch. It increases the player's trace level by 10% if toggled
